Hiyo, everyone! Today, I’ll be reviewing a video game – it has been a while! In particular, I’ll be discussing a story-heavy Metroidvania style-game called Iconoclasts that was very kindly gifted to me. As usual, spoilers will remain at a minimum, but I’ll still talk a bit about the premise of the story. But before I do, I gotta say the game looks, sounds, plays, and feels quite good, especially coming from a game with a single developer, Joakim Sandberg. It’s also available on many platforms – Steam, the Nintendo Switch, Playstation 4, and Playstation Vita, so many gamers who are interested will be able to easily check it out!
Iconoclasts takes place in a world ruled by the One Concern, a religious organization that worships an enigmatic being referred to as ‘Him’ and steadfastly follows the orders of a woman called Mother, who is apparently his oracle. The One Concern has outlawed a large number of seemingly random things, one of which is being a mechanic. (Unless you work for them.) Our main character, Robin, is a young girl pursuing exactly that profession, completely unaffiliated with the One Concern. Her father, who was also a mechanic, recently died, leaving her largely on her own despite her older brother Elro living nearby. She is driven by nothing more than the desire to help others, though even the very people she helps seek to keep their distance from her, fearing divine judgment. As these things go, this naturally leads Robin to be swept up on a great adventure. She meets many fascinating characters along the way.
The subset of these characters who come to comprise our main cast are, aside from Robin, deeply flawed individuals whose lives have been spaced by their circumstances and the views borne of them. I found the cast of Iconoclasts to be overall quite compelling, though it should be noted that Robin herself is a silent protagonist and therefore doesn’t get as much explicit development as many of the others. Throughout my journey, I found myself wanting to learn more and more about several of these characters, which I certainly did, and it was quite an enjoyable experience.
The gameplay of Iconoclasts was overall solid in my eyes; some of the mechanics took a little bit of getting used to, but once I was acclimated with them, gameplay came naturally. Like in any Metroidvania game, there’s a lot of cool stuff hidden away, waiting to be unlocked as you attain more and more abilities. The boss fights were generally fun and fast-paced, although a couple of them were, in my opinion, needlessly complicated. Difficulty-wise, the game seemed just right for me on Standard mode, although there are some higher difficulties and a lower one for those whose tastes differ from mine.
Iconoclasts is quite dialogue-heavy, but I found the story to be very much worth all the reading I did. It sucked me in and kept me interested the whole way through! I found myself rooting for several of the characters despite their shortcomings. My only gripe was that the ending felt a bit anticlimactic to me – but, of course, I’m not gonna spoil it.
Overall, playing Iconoclasts was super fun, and I recommend the game to all Metroidvania fans with access to it! I score it 4.8/5. Definitely something I could see myself revisiting in the future!
Have you guys played Iconoclasts? If so, what did you think? If not, which other Metroidvanias (or games in general) are you fond of? Please let me know in the comments below! Thank you for reading this review, and, until next time, I hope your lives have less than one concern!